![]() ![]() The Sims 2: Pets allows sims to own cats, dogs, birds, and a fictional guinea pig-like species known as womrats. Gameplay PC version The Create-a-Cat screen on the PC version of Pets He stated that the architectural elements of the game would be a focus for the Pets console releases. Humble ascribed this to "the private-versus-public experiences that are fun about the Sims", differentiating between more solitary narrative gameplay and more publicizable elements, such as the game's architectural design capabilities. Handheld entries, according to Humble, tended to outsell traditional consoles. Console versions of The Sims had previously had disappointing sales numbers compared to the PC entries, but were "back-catalog sellers" that maintained sales over time rather than falling precipitously from a peak. Humble stated in an interview with GameSpot that the choice to release stand-alone console versions, a first for Sims 2 expansions, was based on the expansion's "strong theme". Will Wright, the head of the Sims series prior to that point, stepped back to focus on his next project Spore Rod Humble became senior producer. Unleashed was the highest-selling PC game of 2002, and substantial player demand existed for a Sims 2 equivalent. Pets was inspired by The Sims: Unleashed, a similar expansion for the first game. Console ports were released for the Wii in June 2007 and the N-Gage mobile gaming service on 18 June 2008. A macOS port of the PC expansion pack was released three weeks later by Aspyr Media. Unlike previous entries, stand-alone console versions were announced alongside the PC expansion pack stand-alone versions of Pets were made for the PlayStation 2, PlayStation Portable, GameCube, Game Boy Advance, and Nintendo DS. The Sims 2: Pets, the fourth expansion pack for the game, was announced in late July 2006. Eight expansion packs were released for The Sims 2 between 20. Rather than being relatively simple downloadable content, expansion packs for the first three games in the Sims series substantially expanded upon the base game's life simulation Kieron Gillen, writing for Eurogamer in 2005, stated the first game's expansions "could have been expanded into games of their own" and argued their complexity was a component in why The Sims had few competitors in its genre. Īll main entries in the series have had multiple expansion packs, which add further gameplay options. It expanded upon the original game's features, introducing elements such as an aspiration system based around short-term and long-term goals, expanded character and neighbourhood customization, and the ability for sims to raise families, age, and progress through generations. ![]() The Sims 2, sequel to the original, was released on 14 September 2004. It has sold over 200 million copies amongst all platforms and installments, making it one of the best-selling video game franchises of all time. ![]() ![]() The Sims is a franchise of life simulation games developed by Maxis and published by Electronic Arts. The PC version was compared unfavourably to previous expansion packs, while the console and handheld versions were criticized for their limitations and simplicity. The game received mixed to positive reviews from critics, who praised the realism and design of the pets, but criticized the lack of content and narrow focus of the game. The stand-alone console games maintained the open-ended sandbox gameplay of the series the handheld versions had more structure, including role-playing video game elements. Players can customize the appearance and personality of their pets, which are able to learn tricks and work jobs. The expansion pack adds domestic animals to the game, allowing sims to own cats, dogs, and other species. All versions were developed by Maxis and published by Electronic Arts on 17 October 2006. It was released as an expansion pack for The Sims 2 on Microsoft Windows and Mac OS X, while it was released as a stand-alone title on consoles. The Sims 2: Pets is an installment in the life simulation video game series The Sims. ![]()
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